Beginner guides Guide 13 of 14
Scoring and paying
Each hand on the card has a value. Who pays, and how much, depends on how the winning tile arrived.
Start with the value on the card
Every hand lists a number. Traditionally it is in cents, so a hand marked 25 is worth a quarter. Only the winner is paid. The other three players pay, and nobody else scores anything.
Who pays what
| How the hand was won | What happens |
|---|---|
| On a discard | The player who threw the winning tile pays double. The other two pay the value once. |
| Self-picked | The winner drew the tile from the wall. All three pay double. |
| No jokers | The whole payment doubles again. This does not apply to singles and pairs hands, which cannot use jokers anyway. |
A worked example
You win a hand worth 25.
| Situation | You collect |
|---|---|
| Won on a discard | 50 from the discarder, 25 from each of the others. 100 in all. |
| Self-picked | 50 from each player. 150 in all. |
| Self-picked, no jokers | 100 from each player. 300 in all. |
Why this changes how you play
The player who throws the winning tile pays twice what anyone else does. That is the whole reason for reading the table: late in a game, the tile you discard matters as much as the hand you are building.
Wall games and dead hands
If the wall runs out with no winner, nobody pays. If your hand was declared dead during the round, you still pay the winner like everyone else.
Tables vary
Many groups play for points, or for nothing at all. Groups that play for money often agree on a limit for how much anyone can lose in a session. Ask before you sit down.